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AgeCommit message (Expand)Author
9 daysFINALLY FIX DEATH FRAME GLITCH THINGY WOOOOHOOOOOAstatin
10 daysFix OAM display in title screenAstatin
10 daysFix health not updated on death, fix penguin freeze not working on bunny blin...Astatin
11 daysAdd little cute arrow thingy after music ended on dead dialogue + mayhaps gli...Astatin
11 daysAdd Game Over music & dialogue box + button press after music end restartsAstatin
2025-08-23Fix the cancel animation replay but for real this timeAstatin
2025-08-23Fix bunny animation not reset after loading animationAstatin
2025-08-07Add heal sound effect + remove useless tile loadsAstatin
2025-08-07Add menu, next floor, attack cancel/arrow move failed sound effectsAstatin
2025-08-06Add click sound effect on menu open, dialogue next & menu arrow movesAstatin
2025-07-29Add title screenAstatin
2025-07-12Play music from included vgm fileAstatin
2025-07-01Make dungeon flag skip floor count, disable top bar & disable attack menuAstatin
2025-07-01Load tilemap or generation depending on dungeon flagsAstatin
2025-06-17loading ldtk tilemaps + adding dungeon structure that can be loaded at runtimeAstatin
2025-06-10Add support for multi bank dataAstatin
2025-06-03Add loading from pregenerated collision mapAstatin
2025-05-13Add bugs and poisonAstatin
2025-05-09Refactoring the animations/directions + entities turn function with macros + ...Astatin
2025-05-07I was adding the frog and then broke everything to fix the viewport thingyAstatin
2025-04-29It's broken but I wanted to make the spawning rate vary by floorAstatin
2025-04-29Add Load_Dungeon functionAstatin
2025-04-11Make hop the only default attack and make cats drop healAstatin
2025-04-11Add per entity spawning rateAstatin
2025-04-08Fix last dungeon generation mode frameAstatin
2025-04-08Fix frame specific and sameboy specific bug with loading screensAstatin
2025-04-08Add loading screen with the floor count on dungeon generationAstatin
2025-03-25Separate modes VBlank functionsAstatin