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AgeCommit message (Expand)Author
11 daysAdd little cute arrow thingy after music ended on dead dialogue + mayhaps gli...Astatin
11 daysAdd Game Over music & dialogue box + button press after music end restartsAstatin
2025-08-23Fix the cancel animation replay but for real this timeAstatin
2025-08-23Fix bunny animation not reset after loading animationAstatin
2025-08-07Add heal sound effect + remove useless tile loadsAstatin
2025-08-07Add menu, next floor, attack cancel/arrow move failed sound effectsAstatin
2025-08-06Add click sound effect on menu open, dialogue next & menu arrow movesAstatin
2025-07-29Add title screenAstatin
2025-07-12Play music from included vgm fileAstatin
2025-07-01Make dungeon flag skip floor count, disable top bar & disable attack menuAstatin
2025-07-01Load tilemap or generation depending on dungeon flagsAstatin
2025-06-17loading ldtk tilemaps + adding dungeon structure that can be loaded at runtimeAstatin
2025-06-10Add support for multi bank dataAstatin
2025-06-03Add loading from pregenerated collision mapAstatin
2025-05-13Add bugs and poisonAstatin
2025-05-09Refactoring the animations/directions + entities turn function with macros + ...Astatin
2025-05-07I was adding the frog and then broke everything to fix the viewport thingyAstatin
2025-04-29It's broken but I wanted to make the spawning rate vary by floorAstatin
2025-04-29Add Load_Dungeon functionAstatin
2025-04-11Make hop the only default attack and make cats drop healAstatin
2025-04-11Add per entity spawning rateAstatin
2025-04-08Fix last dungeon generation mode frameAstatin
2025-04-08Fix frame specific and sameboy specific bug with loading screensAstatin
2025-04-08Add loading screen with the floor count on dungeon generationAstatin
2025-03-25Separate modes VBlank functionsAstatin