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Entities_Actions:
LD A, $mem_moving_animation_step
CP $05
JR NZ, =.Action_Functions
CALL =Reset_Entities_Collision_Map
.Action_Functions:
LD HL, $mem_entities_list
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
CALL =Entity_Action
RET
Entity_Action:
LD A, (HL+)
CP $00
JR Z, =.skip
INC HL
INC HL
INC HL
LD E, (HL)
PUSH HL
LD A, L
AND $f0
LD L, A
LD BC, =Turn_Jump_table
LD A, E
.JUMP_TABLE
POP HL
.skip:
LD A, L
AND $f0
ADD $10
LD L, A
RET
Update_Animation_Steps:
LD A, $mem_blinking_animation_counter
DEC A
CP $ff
JR Z, =.Skip_blinking_update
LD $mem_blinking_animation_counter, A
.Skip_blinking_update:
LD A, $mem_map_loading_flags
BIT 3, A
JR Z, =.update_mode
LD A, $mem_moving_animation_step
INC A
AND $0f
LD $mem_moving_animation_step, A
CP $00
JR NZ, =.end
LD A, $mem_map_loading_flags
RES 3, A
SET 1, A
LD $mem_map_loading_flags, A
.update_mode:
; We need to make sure that the mode doesn't change to a mode with objects update while a dialogue box refresh is currently being done
LD A, $mem_current_mode
BIT 7, A
JR Z, =.set_current_mode
LD A, $mem_display_flag
AND 0b00010100
CP $00
JR NZ, =.end
.set_current_mode:
LD A, $mem_requested_mode
LD $mem_current_mode, A
.end:
LD A, $mem_bunny_health
CP $00
JR Z =.Dead_mode
RET
.Dead_mode:
LD A, $20
LD $mem_bunny_direction, A
LD A, $enum_dead_mode
LD $mem_current_mode, A
.CLOSE_DIALOGUE
RET
Turn_Jump_table:
; 00
RET
NOP
NOP
NOP
; 01
JP =Move_Bunny
NOP
; 02
JP =Fox_Turn
NOP
; 03
JP =Cat_Turn
NOP
; 04
JP =Penguin_Turn
NOP
; 05
JP =QuestGoal_Turn
NOP
Interaction_Jump_table:
; 00
RET
NOP
NOP
NOP
; 01
JP =Enemy_Interaction
NOP
; 02
JP =Open_Dialogue
NOP
Enemy_Interaction:
LD A, L
AND $f0
LD $mem_entity_being_attacked_low, A
LD A, $mem_bunny_direction
AND $07
OR $10
LD $mem_bunny_direction, A
LD A, $mem_map_loading_flags
SET 4, A
LD $mem_map_loading_flags, A
RET
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