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Entity_list:
.Fox:
; Sprite address
.DB =OBJ_Tile_Image_Data.Fox
; Turn Jump Table index
.DB $02
; Interaction Jump Table index
.DB $01
; Starting health
.DB $04
; Starting mana
.DB $05
.PADTO =.Fox+8
.Frog:
; Sprite address
.DB =OBJ_Tile_Image_Data.Frog
; Turn Jump Table index
.DB $03
; Interaction Jump Table index
.DB $01
; Starting health
.DB $02
; Starting mana
.DB $00
.PADTO =.Frog+8
.Cat:
; Sprite address
.DB =OBJ_Tile_Image_Data.Cat
; Turn Jump Table index
.DB $03
; Interaction Jump Table index
.DB $01
; Starting health
.DB $02
; Starting mana
.DB $00
.PADTO =.Cat+8
.Penguin:
; Sprite address
.DB =OBJ_Tile_Image_Data.Penguin
; Turn Jump Table index
.DB $04
; Interaction Jump Table index
.DB $01
; Starting health
.DB $05
; Starting mana
.DB $03
.PADTO =.Penguin+8
.Mouse:
; Sprite address
.DB =OBJ_Tile_Image_Data.Mouse
; Turn Jump Table index
.DB $00
; Interaction Jump Table index
.DB $02
; Starting health
.DB $00
; Starting mana
.DB $00
.PADTO =.Mouse+8
.Fimsh:
; Sprite address
.DB =OBJ_Tile_Image_Data.Fimsh
; Turn Jump Table index
.DB $00
; Interaction Jump Table index
.DB $02
; Starting health
.DB $00
; Starting mana
.DB $00
.PADTO =.Fimsh+8
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