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.INCLUDE "definitions.gbasm"
.INCLUDE "init.gbasm"
.MACRODEF HBLANK_WAIT
LD A, $reg_lcd_controller
BIT 7, A
JR Z, =$HBlank_Wait.End
$HBlank_Wait.loop:
LD A, $reg_lcd_status
AND $03
CP $00
JR NZ, =$HBlank_Wait.loop
$HBlank_Wait.End:
.END
.MACRODEF ENABLE_WINDOW_NO_WAIT_HBLANK
XOR A
LD $reg_viewport_x, A
LD $reg_viewport_y, A
LD A, $lcdc_window_enabled
LD $reg_lcd_controller, A
.END
.MACRODEF ENABLE_WINDOW
.HBLANK_WAIT
.ENABLE_WINDOW_NO_WAIT_HBLANK
.END
.MACRODEF DISABLE_WINDOW
PUSH BC
LD A, $mem_prepared_viewport_x
LD B, A
LD A, $mem_prepared_viewport_y
LD C, A
.HBLANK_WAIT
LD A, B
LD $reg_viewport_x, A
LD A, C
LD $reg_viewport_y, A
LD A, $mem_prepared_color_palette
LD $reg_bg_palette, A
LD A, $lcdc_window_disabled
LD $reg_lcd_controller, A
POP BC
.END
.MACRODEF ENABLE_VBLANK_INTERRUPTS
LD A, $03
LD $reg_interrupt_enable, A
.END
.MACRODEF RESET_STAT_INTERRUPT
LD A, $reg_interrupt_flags
RES 1, A
LD $reg_interrupt_flags, A
.END
.MACRODEF ENABLE_LYC_INTERRUPT
.RESET_STAT_INTERRUPT
LD A, $02
LD $reg_interrupt_enable, A
LD A, $40
LD $reg_lcd_status, A
.END
.MACRODEF DISABLE_LYC_INTERRUPT
LD A, $reg_interrupt_enable
RES 1, A
LD $reg_interrupt_enable, A
.END
Entrypoint:
CALL =Initialize_RNG
LD A, $20
LD $mem_bunny_health, A
New_Dungeon:
LD SP, $fffe
LD HL, $mem_loaded_enemies_indices
LD A, $00
LD (HL+), A
INC A
LD (HL+), A
INC A
LD (HL+), A
INC A
LD (HL+), A
CALL =Dungeon_Generation
CALL =Initialize_Entities
CALL =Initialize_Objects
CALL =Load_Tile
CALL =Load_Map
CALL =Load_Objects
CALL =Reload_Entities_Tile_Data
LD A, $00
LD $mem_bunny_flags, A
LD $mem_display_flag, A
LD A, $enum_dungeon_mode
LD $mem_current_mode, A
LD $mem_requested_mode, A
; LD HL, $9c0f
; LD BC, =Debug_Text
; CALL =Print_str
LD A, $68
LD ($9c02), A
.ENABLE_WINDOW_NO_WAIT_HBLANK
.ENABLE_VBLANK_INTERRUPTS
EI
Wait_for_Interrupt.loop:
HALT
EI
JP =Wait_for_Interrupt.loop
VBLANK_Entrypoint:
.ENABLE_WINDOW_NO_WAIT_HBLANK
; LD A, $tmp_var_5
; LD HL, $9c12
; CALL =Print_8bit
; LD A, $tmp_var_6
; LD HL, $9c0d
; CALL =Print_8bit
; LD A, $tmp_var_4
; LD HL, $9c0a
; CALL =Print_8bit
; LD A, $mem_bunny_current_room_idx
; LD HL, $9c07
; CALL =Print_8bit
LD A, $palette_bold_font
LD $reg_bg_palette, A
LD HL, $9c00
LD A, $mem_bunny_health
CALL =Print_8bit
CALL $OAM_DMA_Transfer_routine
CALL =Loading_Mode_VBlank
LD A, $mem_current_mode
CP $enum_dungeon_mode
JR NZ, =Skip_VBlank_Dungeon_Update
CALL =Display_Prepared_Block
CALL =Display_Object
Skip_VBlank_Dungeon_Update:
CALL =Copy_Dialogue_Buffer
CALL =Display_dialogue_cursor
; LYC
LD A, $09
LD $reg_lyc, A
.ENABLE_LYC_INTERRUPT
.RESET_STAT_INTERRUPT
EI
CALL =Pad_Button_Check
LD A, $mem_current_mode
CP $enum_dungeon_mode
JR NZ, =Skip_Dungeon_Update
CALL =Object_Interactions_Check
CALL =Entities_Actions
CALL =Respawn_Entities
CALL =Prepare_Scrolling_Map
Skip_Dungeon_Update:
CALL =Loading_Mode_Regular
CALL =Update_Animation_Steps
CALL =Check_Open_Menu_button
CALL =Move_dialogue_cursor
CALL =Check_dialogue_action
LD A, $00
LD $mem_oam_buffer_low, A
CALL =Display_Animation_List
CALL =Display_Entities
.ENABLE_VBLANK_INTERRUPTS
RET
STAT_Entrypoint:
PUSH AF
LD A, $reg_lyc
CP $09
JR Z, =STAT_Entrypoint.End_Top_Bar
CP $67
JR Z, =STAT_Entrypoint.Start_dialogue
STAT_Entrypoint.Thin_font:
LD A, $palette_thin_font
LD $reg_bg_palette, A
JR =STAT_Entrypoint.skip_dialogue
STAT_Entrypoint.Start_dialogue:
LD A, $mem_display_flag
BIT 0, A
JR Z, =STAT_Entrypoint.skip_dialogue
.ENABLE_WINDOW
LD A, $mem_display_flag
BIT 1, A
JR Z, =STAT_Entrypoint.Thin_font
LD A, $palette_bold_font
LD $reg_bg_palette, A
LD A, $77
LD $reg_lyc, A
.RESET_STAT_INTERRUPT
POP AF
RETI
STAT_Entrypoint.skip_dialogue:
.DISABLE_LYC_INTERRUPT
POP AF
RET
STAT_Entrypoint.End_Top_Bar:
.DISABLE_WINDOW
LD A, $67
LD $reg_lyc, A
.RESET_STAT_INTERRUPT
POP AF
RETI
.INCLUDE "tiles.gbasm"
.INCLUDE "rng.gbasm"
.INCLUDE "utils.gbasm"
.INCLUDE "buttons.gbasm"
.INCLUDE "map/loading.gbasm"
.INCLUDE "map/generation.gbasm"
.INCLUDE "map/objects.gbasm"
.INCLUDE "entity/utils.gbasm"
.INCLUDE "entity/init.gbasm"
.INCLUDE "entity/bunny.gbasm"
.INCLUDE "entity/actions.gbasm"
.INCLUDE "entity/collisions.gbasm"
.INCLUDE "entity/display.gbasm"
.INCLUDE "entity/list.gbasm"
.INCLUDE "animation.gbasm"
.INCLUDE "attacks.gbasm"
.INCLUDE "gui.gbasm"
.INCLUDE "tileset.gbasm"
.INCLUDE "dialogues.gbasm"
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