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.INCLUDE "definitions.gbasm"
.INCLUDE "init.gbasm"
.MACRODEF HBLANK_WAIT
LD A, $reg_lcd_controller
BIT 7, A
JR Z, =$HBlank_Wait.End
$HBlank_Wait.loop:
LD A, $reg_lcd_status
AND $03
CP $00
JR NZ, =$HBlank_Wait.loop
$HBlank_Wait.End:
.END
.MACRODEF SET_WINDOW_LCDC_E
LD A, $mem_display_flag
BIT 3, A
LD E, $00
JR Z, =$No_Window
LD E, $60
$No_Window:
.END
.MACRODEF ENABLE_TOP_BAR
XOR A
LD $reg_viewport_x, A
LD A, $57
LD $reg_viewport_y, A
LD A, $lcdc_guibg_tilemap
OR E
LD $reg_lcd_controller, A
.END
.MACRODEF ENABLE_DIALOGUE
.HBLANK_WAIT
LD A, $98
LD $reg_viewport_x, A
LD A, $b8
LD $reg_viewport_y, A
LD A, $lcdc_guibg_tilemap
OR E
LD $reg_lcd_controller, A
.END
.MACRODEF DISABLE_DIALOGUE
PUSH BC
LD A, $mem_prepared_viewport_x
LD B, A
LD A, $mem_prepared_viewport_y
LD C, A
.HBLANK_WAIT
LD A, B
LD $reg_viewport_x, A
LD A, C
LD $reg_viewport_y, A
LD A, $mem_prepared_color_palette
LD $reg_bg_palette, A
LD A, $lcdc_mapbg_tilemap
OR E
LD $reg_lcd_controller, A
POP BC
.END
.MACRODEF ENABLE_VBLANK_INTERRUPTS
LD A, $03
LD $reg_interrupt_enable, A
.END
.MACRODEF RESET_STAT_INTERRUPT
LD A, $reg_interrupt_flags
RES 1, A
LD $reg_interrupt_flags, A
.END
.MACRODEF ENABLE_LYC_INTERRUPT
.RESET_STAT_INTERRUPT
LD A, $02
LD $reg_interrupt_enable, A
LD A, $40
LD $reg_lcd_status, A
.END
.MACRODEF DISABLE_LYC_INTERRUPT
LD A, $reg_interrupt_enable
RES 1, A
LD $reg_interrupt_enable, A
.END
Entrypoint:
CALL =Initialize_RNG
LD A, $20
LD $mem_bunny_health, A
LD A, $30
LD $mem_bunny_mana, A
New_Dungeon:
LD SP, $fffe
LD HL, $mem_loaded_enemies_indices
LD A, $02
LD (HL+), A
LD (HL+), A
LD A, $00
LD (HL+), A
LD A, $03
LD (HL+), A
LD HL, $mem_bunny_attacks
LD A, $00
LD (HL+), A
INC A
LD (HL+), A
INC A
LD (HL+), A
INC A
LD (HL+), A
CALL =Reload_EP_Cost
CALL =Dungeon_Generation
CALL =Initialize_Entities
CALL =Initialize_Objects
CALL =Load_Tile
CALL =Load_Map
CALL =Load_Objects
CALL =Reload_Entities_Tile_Data
LD A, $00
LD $mem_bunny_flags, A
LD $mem_display_flag, A
LD $mem_moving_animation_step, A
LD $mem_animation_wait_frames, A
LD $mem_blinking_animation_counter, A
LD A, $mem_map_loading_flags
RES 3, A
LD $mem_map_loading_flags, A
; Clear OAM
LD HL, $fe00
LD BC, $00a0
CALL =bzero
LD A, $enum_dungeon_mode
LD $mem_current_mode, A
LD $mem_requested_mode, A
; Heart
LD A, $f0
LD ($9d62), A
; Energy points
LD A, $f1
LD ($9d66), A
.SET_WINDOW_LCDC_E
.ENABLE_TOP_BAR
.ENABLE_VBLANK_INTERRUPTS
.HBLANK_WAIT
EI
Wait_for_Interrupt.loop:
HALT
EI
JP =Wait_for_Interrupt.loop
VBLANK_Entrypoint:
DBG
.SET_WINDOW_LCDC_E
.ENABLE_TOP_BAR
LD A, $palette_bold_font
LD $reg_bg_palette, A
LD HL, $9d72
LD A, $dbg_var
CALL =Print_8bit
CALL $OAM_DMA_Transfer_routine
CALL =Loading_Mode_VBlank
LD A, $mem_current_mode
BIT 7, A
JR NZ, =Skip_VBlank_Dungeon_Update
LD HL, $9d60
LD A, $mem_bunny_health
CALL =Print_8bit
LD HL, $9d64
LD A, $mem_bunny_mana
CALL =Print_8bit
CALL =Display_Prepared_Blocks
CALL =Display_Object
Skip_VBlank_Dungeon_Update:
CALL =Copy_Dialogue_Buffer
CALL =Display_dialogue_cursor
LD A, $reg_lcd_status
AND $03
CP $01
JR Z, =.skip_stop
; STOP
.skip_stop:
LD $dbg_var A
DBG
; LYC
LD A, $0a
LD $reg_lyc, A
.ENABLE_LYC_INTERRUPT
.RESET_STAT_INTERRUPT
EI
CALL =Pad_Button_Check
CALL =Load_Additional_Block
LD A, $mem_current_mode
CP $enum_dungeon_mode
JR NZ, =Skip_Dungeon_Update
CALL =Entities_Actions
CALL =Object_Interactions_Check
CALL =Respawn_Entities
CALL =Prepare_Scrolling_Map
Skip_Dungeon_Update:
LD A, $mem_current_mode
CALL =Loading_Mode_Regular
CALL =Animation_Wait_Mode
CALL =Update_Animation_Steps
CALL =Open_dialogue_on_dungeon_menu_mode
CALL =Check_Open_Menu_button
CALL =Move_dialogue_cursor
CALL =Check_dialogue_action
LD A, $00
LD $mem_oam_buffer_low, A
CALL =Display_Animation_List
CALL =Display_Entities
.ENABLE_VBLANK_INTERRUPTS
RET
STAT_Entrypoint:
PUSH AF
PUSH DE
.SET_WINDOW_LCDC_E
LD A, $reg_lyc
CP $0a
JR Z, =.End_Top_Bar
CP $67
JR Z, =.Start_dialogue
.Thin_font:
LD A, $palette_thin_font
LD $reg_bg_palette, A
JR =.skip_dialogue
.Start_dialogue:
LD A, $mem_display_flag
BIT 0, A
JR Z, =.skip_dialogue
.ENABLE_DIALOGUE
LD A, $mem_display_flag
BIT 1, A
JR Z, =.Thin_font
LD A, $palette_bold_font
LD $reg_bg_palette, A
LD A, $77
LD $reg_lyc, A
.RESET_STAT_INTERRUPT
POP DE
POP AF
RETI
.skip_dialogue:
.DISABLE_LYC_INTERRUPT
POP DE
POP AF
RET
.End_Top_Bar:
.DISABLE_DIALOGUE
LD A, $67
LD $reg_lyc, A
.RESET_STAT_INTERRUPT
POP DE
POP AF
RETI
.INCLUDE "tiles.gbasm"
.INCLUDE "rng.gbasm"
.INCLUDE "utils.gbasm"
.INCLUDE "buttons.gbasm"
.INCLUDE "map/loading.gbasm"
.INCLUDE "map/generation.gbasm"
.INCLUDE "map/objects.gbasm"
.INCLUDE "gui.gbasm"
.INCLUDE "entity/utils.gbasm"
.INCLUDE "entity/init.gbasm"
.INCLUDE "entity/bunny.gbasm"
.INCLUDE "entity/fox.gbasm"
.INCLUDE "entity/cat.gbasm"
.INCLUDE "entity/penguin.gbasm"
.INCLUDE "entity/actions.gbasm"
.INCLUDE "entity/collisions.gbasm"
.INCLUDE "entity/display.gbasm"
.INCLUDE "entity/list.gbasm"
.INCLUDE "animation.gbasm"
.INCLUDE "playerattacks.gbasm"
.INCLUDE "enemiesattacks.gbasm"
.INCLUDE "tileset.gbasm"
.INCLUDE "dialogues.gbasm"
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