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authorAstatin <[email protected]>2025-03-07 18:07:40 +0900
committerAstatin <[email protected]>2025-03-07 18:07:40 +0900
commit329953d54d3d07b517dcff391a40229acd89bd59 (patch)
tree811917d6b3284cb696fb2a943e7062039b5f0e42 /TODO
parent3649b73eca599701db818dbbf470b1b17e660083 (diff)
Add floor counter + a lot of little bug fixes
Diffstat (limited to 'TODO')
-rw-r--r--TODO10
1 files changed, 6 insertions, 4 deletions
diff --git a/TODO b/TODO
index c9edb83..ad5f32c 100644
--- a/TODO
+++ b/TODO
@@ -1,11 +1,13 @@
Bugs:
-> Emulator crash with "not implemented: Only XKB keymaps are supported when unfocused (or workspace change maybe ?)
- -> There is no indicator that the max health is 20
- -> object tile only is getting removed, not the effect
- -> hop cancelled uses EPs
+ -> Crash/infinite loop on dungeon generation
+ -> Hoping over a fox doesn't cancel a laser attack
+
+Accessibility issues:
-> freeze/earcopter attack patterns are not obvious (either needs to be shown on map or add select menu with infos if not possible + tutorial to explain the existence of select menu ?)
- -> when stairs spawn in the same room as the bunny, it's not obvious that it's not the stairs we just came from
+ -> There is no indicator that the max health is 20
-> B + arrow is not obvious (tutorial ?)
+ -> when stairs spawn in the same room as the bunny, it's not obvious that it's not the stairs we just came from
Need to be refactored:
-> main is messy and unreadable