diff options
author | Astatin <[email protected]> | 2025-03-07 18:07:40 +0900 |
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committer | Astatin <[email protected]> | 2025-03-07 18:07:40 +0900 |
commit | 329953d54d3d07b517dcff391a40229acd89bd59 (patch) | |
tree | 811917d6b3284cb696fb2a943e7062039b5f0e42 /TODO | |
parent | 3649b73eca599701db818dbbf470b1b17e660083 (diff) |
Add floor counter + a lot of little bug fixes
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -1,11 +1,13 @@ Bugs: -> Emulator crash with "not implemented: Only XKB keymaps are supported when unfocused (or workspace change maybe ?) - -> There is no indicator that the max health is 20 - -> object tile only is getting removed, not the effect - -> hop cancelled uses EPs + -> Crash/infinite loop on dungeon generation + -> Hoping over a fox doesn't cancel a laser attack + +Accessibility issues: -> freeze/earcopter attack patterns are not obvious (either needs to be shown on map or add select menu with infos if not possible + tutorial to explain the existence of select menu ?) - -> when stairs spawn in the same room as the bunny, it's not obvious that it's not the stairs we just came from + -> There is no indicator that the max health is 20 -> B + arrow is not obvious (tutorial ?) + -> when stairs spawn in the same room as the bunny, it's not obvious that it's not the stairs we just came from Need to be refactored: -> main is messy and unreadable |