diff options
author | Astatin <[email protected]> | 2024-11-12 21:02:48 +0900 |
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committer | Astatin <[email protected]> | 2024-11-12 21:02:48 +0900 |
commit | 8a9209f59366c70da07c87e31d21ea0d4754bc84 (patch) | |
tree | 2cdaa6e5a9bc005f126442bba1961f8bc1bf31c4 /TODO | |
parent | 4e460acd36b3465493f6df8d2387a518b2547913 (diff) |
Add attack menu on start
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -1,5 +1,3 @@ --> Spawn enemies in far away rooms when less than X enemies on the map. (Maybe despawn some too) - -> Add special attacks/capacities to the bunny * Jump x2 (even over an enemy) (attacking or not ?) * Stronger attack @@ -7,6 +5,8 @@ * Freeze a/multiple fox(es) for X turns -> All with limited number of uses +-> Spawn enemies in far away rooms when less than X enemies on the map. (Maybe despawn some too) + -> Remove some health to the bunny (probably to 10 points, maybe max health growing ?) -> Add objects to heal and get back limited use attacks/learn new attacks |