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authorAstatin <[email protected]>2024-11-12 21:02:48 +0900
committerAstatin <[email protected]>2024-11-12 21:02:48 +0900
commit8a9209f59366c70da07c87e31d21ea0d4754bc84 (patch)
tree2cdaa6e5a9bc005f126442bba1961f8bc1bf31c4 /TODO
parent4e460acd36b3465493f6df8d2387a518b2547913 (diff)
Add attack menu on start
Diffstat (limited to 'TODO')
-rw-r--r--TODO4
1 files changed, 2 insertions, 2 deletions
diff --git a/TODO b/TODO
index ec329f5..2706471 100644
--- a/TODO
+++ b/TODO
@@ -1,5 +1,3 @@
--> Spawn enemies in far away rooms when less than X enemies on the map. (Maybe despawn some too)
-
-> Add special attacks/capacities to the bunny
* Jump x2 (even over an enemy) (attacking or not ?)
* Stronger attack
@@ -7,6 +5,8 @@
* Freeze a/multiple fox(es) for X turns
-> All with limited number of uses
+-> Spawn enemies in far away rooms when less than X enemies on the map. (Maybe despawn some too)
+
-> Remove some health to the bunny (probably to 10 points, maybe max health growing ?)
-> Add objects to heal and get back limited use attacks/learn new attacks