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authorAstatin <[email protected]>2025-05-06 12:25:55 +0200
committerAstatin <[email protected]>2025-05-06 12:25:55 +0200
commit245c6e40f7199e4239763bae41722a03e00abfab (patch)
treee052cbec518e050c0dd28788c064d5c3090082bc /definitions.gbasm
parent9261f0860f997d7fcaba1d508114d9e0f0253e91 (diff)
Mouse double movement (but broken with collision stuff)
Diffstat (limited to 'definitions.gbasm')
-rw-r--r--definitions.gbasm4
1 files changed, 3 insertions, 1 deletions
diff --git a/definitions.gbasm b/definitions.gbasm
index eb756c7..afec299 100644
--- a/definitions.gbasm
+++ b/definitions.gbasm
@@ -26,8 +26,9 @@
; frame 2: applying bunny attack damages
; frame 3: checking entities health and death if 0
; frame 4: new entity spawn
-; frame 9: entity collision map is being updated
+; frame 5: entity collision map is being updated
; frame 8: attack is executed on the enemies if it was predicted in frame "-1"
+; frame 9: entity collision map is being updated (again)
; frame 15: movement is ended and coordinates are updated
.DEFINE mem_bunny_sprite ($cb00)
@@ -250,6 +251,7 @@
; death = 2
; superjump = 3
; shaking = 4
+; doubleseed = 5
; turn_function_jump_table_index: u8
; action_function_jump_table_index: u8
; health: u8 (DAA decimal !!)