diff options
author | Astatin <[email protected]> | 2025-03-13 19:51:48 +0900 |
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committer | Astatin <[email protected]> | 2025-03-13 19:51:48 +0900 |
commit | e67ddaf2d8aad828de2a993385071aebfb183340 (patch) | |
tree | 61f5fa48ee2beb56d4357ad7a2cc8d87d7400673 /definitions.gbasm | |
parent | 62701690d1c7b95b639d63d0cb9cd6ebeb9ac876 (diff) |
Change the collision update from frame 5 to 9 for it to happen after basic attack execution
Diffstat (limited to 'definitions.gbasm')
-rw-r--r-- | definitions.gbasm | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/definitions.gbasm b/definitions.gbasm index 154384a..760751c 100644 --- a/definitions.gbasm +++ b/definitions.gbasm @@ -22,11 +22,12 @@ .DEFINE mem_button_direction ($c002) .DEFINE mem_button_action ($c003) .DEFINE mem_moving_animation_step ($c004) -; frame 0 (or 1 ?): movement can be initiated when with button actions +; frame 0: movement can be initiated when with button actions ; frame 2: applying bunny attack damages ; frame 3: checking entities health and death if 0 ; frame 4: new entity spawn -; frame 5: entity collision map is being updated +; frame 9: entity collision map is being updated +; frame 8: attack is executed on the enemies if it was predicted in frame "-1" ; frame 15: movement is ended and coordinates are updated .DEFINE mem_bunny_sprite ($cb00) |