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authorAstatin <[email protected]>2025-03-13 19:51:48 +0900
committerAstatin <[email protected]>2025-03-13 19:51:48 +0900
commite67ddaf2d8aad828de2a993385071aebfb183340 (patch)
tree61f5fa48ee2beb56d4357ad7a2cc8d87d7400673 /definitions.gbasm
parent62701690d1c7b95b639d63d0cb9cd6ebeb9ac876 (diff)
Change the collision update from frame 5 to 9 for it to happen after basic attack execution
Diffstat (limited to 'definitions.gbasm')
-rw-r--r--definitions.gbasm5
1 files changed, 3 insertions, 2 deletions
diff --git a/definitions.gbasm b/definitions.gbasm
index 154384a..760751c 100644
--- a/definitions.gbasm
+++ b/definitions.gbasm
@@ -22,11 +22,12 @@
.DEFINE mem_button_direction ($c002)
.DEFINE mem_button_action ($c003)
.DEFINE mem_moving_animation_step ($c004)
-; frame 0 (or 1 ?): movement can be initiated when with button actions
+; frame 0: movement can be initiated when with button actions
; frame 2: applying bunny attack damages
; frame 3: checking entities health and death if 0
; frame 4: new entity spawn
-; frame 5: entity collision map is being updated
+; frame 9: entity collision map is being updated
+; frame 8: attack is executed on the enemies if it was predicted in frame "-1"
; frame 15: movement is ended and coordinates are updated
.DEFINE mem_bunny_sprite ($cb00)