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authorAstatin <[email protected]>2024-12-09 16:09:02 +0900
committerAstatin <[email protected]>2024-12-09 16:09:02 +0900
commit0aebab4bd7a436a0a20168c573b87cb77d86def9 (patch)
tree9b888a66a87f242958644dd30e172e38a02fe380 /main.gbasm
parenta0cc9155572b22ac1afd4636593f72a18372187b (diff)
Add freeze status on enemies near bunny when freeze used
Diffstat (limited to 'main.gbasm')
-rw-r--r--main.gbasm5
1 files changed, 2 insertions, 3 deletions
diff --git a/main.gbasm b/main.gbasm
index 519e9fb..ad326fa 100644
--- a/main.gbasm
+++ b/main.gbasm
@@ -38,7 +38,7 @@
LD $reg_viewport_x, A
LD A, C
LD $reg_viewport_y, A
- LD A, $palette_normal
+ LD A, $mem_prepared_color_palette
LD $reg_bg_palette, A
LD A, $lcdc_window_disabled
LD $reg_lcd_controller, A
@@ -83,9 +83,8 @@ New_Dungeon:
CALL =Load_Map
CALL =Load_Objects
- LD A, $02
- LD $mem_bunny_flags, A
LD A, $00
+ LD $mem_bunny_flags, A
LD $mem_display_flag, A
LD A, $enum_dungeon_mode