diff options
author | Astatin <[email protected]> | 2025-08-12 13:17:58 +0200 |
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committer | Astatin <[email protected]> | 2025-08-12 13:17:58 +0200 |
commit | c70b3cb2cab64d550a585dcfbc166bf30c0ea955 (patch) | |
tree | ef41d8f22129ab84e112bc7e78a6ce3ceb97dc83 /main.gbasm | |
parent | 41b5858e855c68e01bf388e54abd82661e846585 (diff) |
Add jump, damage, earcoptr and hop sound effects
Diffstat (limited to 'main.gbasm')
-rw-r--r-- | main.gbasm | 9 |
1 files changed, 7 insertions, 2 deletions
@@ -10,11 +10,12 @@ Entrypoint: LD HL, $mem_bunny_attacks LD A, $01 LD (HL+), A - XOR A + LD A, $04 LD (HL+), A + XOR A LD (HL+), A LD (HL+), A - LD A, $01 + LD A, $02 LD $mem_number_of_attacks, A LD A, bank(=Morning_Forest) @@ -67,6 +68,10 @@ Entrypoint: .INCLUDE "music/soundeffects/menu.gbasm" .INCLUDE "music/soundeffects/heal.gbasm" .INCLUDE "music/soundeffects/nextfloor.gbasm" +.INCLUDE "music/soundeffects/jump.gbasm" +.INCLUDE "music/soundeffects/laser.gbasm" +.INCLUDE "music/soundeffects/damage.gbasm" +.INCLUDE "music/soundeffects/earcoptr.gbasm" _music_Dungeon: .INCLUDEBIN "music/morning-forest.vgm" |