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AgeCommit message (Expand)Author
2025-01-10Emptying dialogue buffer on close dialogueAstatin
2025-01-07Add support for multiple enemies loaded (up to 4 loaded at dungeon gen time)Astatin
2024-12-24Draw cat spriteAstatin
2024-12-17Respawn enemies in other rooms when less than 5 enemies aliveAstatin
2024-12-12Fix copy dialogue buffer update outside of VBlank (+ add dbg for lcd status a...Astatin
2024-12-09Add freeze status on enemies near bunny when freeze usedAstatin
2024-12-03Add sparkles animation and shadow palette flagAstatin
2024-11-29Add animation displayAstatin
2024-11-18Check collisions on hop and cancel if collisionAstatin
2024-11-15Fix the hop map loading + animation entity + object loadingAstatin
2024-11-14[WIP] Adding hop attack (still need to enable back the normal map loading, th...Astatin
2024-11-12Add attack menu on startAstatin
2024-11-11Health persistent across dungeons + initial bunny direction fixAstatin
2024-11-11Add dungeon menu choice selection modeAstatin
2024-11-07Fix out of VBlank VRAM update + add pause actions toggle on OpenDialogueAstatin
2024-11-05Use jump tables for entities turn AIs + actions on entity interactionAstatin
2024-11-01Fix windows display and stairs on sameboyAstatin
2024-11-01Add dialogue box poggiesAstatin
2024-10-31Add bold/slim font palette + top bar borderAstatin
2024-10-31Add script to generate dialogue data from textAstatin
2024-10-31Add font and Print_str routineAstatin
2024-10-28Print health on top of the screenAstatin
2024-10-22Add white window at the top for future health barAstatin
2024-10-08Fox following bunny (WIP)Astatin
2024-10-08Fix foxe's movementsAstatin
2024-10-01Fix bunny display and add attack animationAstatin
2024-09-26[WIP and completely broken] Reworking the bunny movements & display to decore...Astatin
2024-09-19Read action buttons and set it in the entity direction highest nibbleAstatin
2024-09-10Entities now have their own behaviour function (including bunny)Astatin
2024-09-10Use DMA OAM transfer to write entities to OAMAstatin
2024-09-10Optimize object displays and preload map scrolling to stay in VBlankAstatin
2024-09-03Rewrite Display_Bunny to be able to display multiple entitiesAstatin
2024-08-31Add tileset generation scriptAstatin
2024-08-29Fix issues related to VBlank wait in sameboy + Add stairs interactionsAstatin
2024-08-27Add objects and spawn bunny & goal in a random roomAstatin
2024-08-15Generate a single tunnel in dungeon generationAstatin
2024-08-15Displaying pre-generated dungeonAstatin
2024-08-14Add RNG + do some tests with is_solidAstatin
2024-08-11Make leaf tiles depend on surrounding tilesAstatin
2024-08-09Turn off screen during initialization to be compatible with sameboyAstatin
2024-08-08Add Is_Solid routineAstatin
2024-08-06Bunny now change direction and F O L I A G EAstatin
2024-08-04Scrolling when bunny goes out of centerAstatin
2024-08-03Initial commitAstatin