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Gameboy game I'm making live on twitch in Assembly :3
Astatin <
[email protected]
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Author
2025-01-10
Emptying dialogue buffer on close dialogue
Astatin
2025-01-07
Add support for multiple enemies loaded (up to 4 loaded at dungeon gen time)
Astatin
2024-12-24
Draw cat sprite
Astatin
2024-12-17
Respawn enemies in other rooms when less than 5 enemies alive
Astatin
2024-12-12
Fix copy dialogue buffer update outside of VBlank (+ add dbg for lcd status a...
Astatin
2024-12-09
Add freeze status on enemies near bunny when freeze used
Astatin
2024-12-03
Add sparkles animation and shadow palette flag
Astatin
2024-11-29
Add animation display
Astatin
2024-11-18
Check collisions on hop and cancel if collision
Astatin
2024-11-15
Fix the hop map loading + animation entity + object loading
Astatin
2024-11-14
[WIP] Adding hop attack (still need to enable back the normal map loading, th...
Astatin
2024-11-12
Add attack menu on start
Astatin
2024-11-11
Health persistent across dungeons + initial bunny direction fix
Astatin
2024-11-11
Add dungeon menu choice selection mode
Astatin
2024-11-07
Fix out of VBlank VRAM update + add pause actions toggle on OpenDialogue
Astatin
2024-11-05
Use jump tables for entities turn AIs + actions on entity interaction
Astatin
2024-11-01
Fix windows display and stairs on sameboy
Astatin
2024-11-01
Add dialogue box poggies
Astatin
2024-10-31
Add bold/slim font palette + top bar border
Astatin
2024-10-31
Add script to generate dialogue data from text
Astatin
2024-10-31
Add font and Print_str routine
Astatin
2024-10-28
Print health on top of the screen
Astatin
2024-10-22
Add white window at the top for future health bar
Astatin
2024-10-08
Fox following bunny (WIP)
Astatin
2024-10-08
Fix foxe's movements
Astatin
2024-10-01
Fix bunny display and add attack animation
Astatin
2024-09-26
[WIP and completely broken] Reworking the bunny movements & display to decore...
Astatin
2024-09-19
Read action buttons and set it in the entity direction highest nibble
Astatin
2024-09-10
Entities now have their own behaviour function (including bunny)
Astatin
2024-09-10
Use DMA OAM transfer to write entities to OAM
Astatin
2024-09-10
Optimize object displays and preload map scrolling to stay in VBlank
Astatin
2024-09-03
Rewrite Display_Bunny to be able to display multiple entities
Astatin
2024-08-31
Add tileset generation script
Astatin
2024-08-29
Fix issues related to VBlank wait in sameboy + Add stairs interactions
Astatin
2024-08-27
Add objects and spawn bunny & goal in a random room
Astatin
2024-08-15
Generate a single tunnel in dungeon generation
Astatin
2024-08-15
Displaying pre-generated dungeon
Astatin
2024-08-14
Add RNG + do some tests with is_solid
Astatin
2024-08-11
Make leaf tiles depend on surrounding tiles
Astatin
2024-08-09
Turn off screen during initialization to be compatible with sameboy
Astatin
2024-08-08
Add Is_Solid routine
Astatin
2024-08-06
Bunny now change direction and F O L I A G E
Astatin
2024-08-04
Scrolling when bunny goes out of center
Astatin
2024-08-03
Initial commit
Astatin
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