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2025-03-07Fix walk on deleted objects + fix out of vblank on dialogue close and object ↵Astatin
draw
2025-03-04Fix out of VBlank on dialogue open (most of the time) + object removeAstatin
2025-02-28Fix entity corruption on spawn entity right after entity cancel from ↵Astatin
collision in dungeon init
2025-02-25Fix initialization and flickering issuesAstatin
2025-02-18Did a bunch of things I honestly don't remember everything but now basic ↵Astatin
attack is broken
2025-02-17update health display on death + change direction with B+arrowsAstatin
2025-02-14Fix laser animation + make EP work + add leaf to restore EPAstatin
2025-02-11Updating current focused attack cost + changing the cursor when not enough ↵Astatin
points
2025-02-06Stop changing window lcdc values mid-frame to avoid UBAstatin
2025-02-06Add energy points to the guiAstatin
2025-02-04Add penguins that can freeze the bunny and run away when it's already frozenAstatin
2025-02-04Add mana points for fox on laser useAstatin
2025-01-24Add laser enemy attackAstatin
2025-01-16Move basic enemy attack & walker AI to enemiesattacksAstatin
2025-01-10Use new relative label thingyAstatin
2025-01-10Fix first turn collisions + loosing pc on tile loadingAstatin
2025-01-10Emptying dialogue buffer on close dialogueAstatin
2025-01-07Add support for multiple enemies loaded (up to 4 loaded at dungeon gen time)Astatin
2024-12-24Draw cat spriteAstatin
2024-12-17Respawn enemies in other rooms when less than 5 enemies aliveAstatin
2024-12-12Fix copy dialogue buffer update outside of VBlank (+ add dbg for lcd status ↵Astatin
at the end of expected vblank thingy)
2024-12-09Add freeze status on enemies near bunny when freeze usedAstatin
2024-12-03Add sparkles animation and shadow palette flagAstatin
2024-11-29Add animation displayAstatin
2024-11-18Check collisions on hop and cancel if collisionAstatin
2024-11-15Fix the hop map loading + animation entity + object loadingAstatin
2024-11-14[WIP] Adding hop attack (still need to enable back the normal map loading, ↵Astatin
there seem to be an off by one error on the entity while hopping in a positive direction, still need to split the loading in multiple frame to not go out of VBlank)
2024-11-12Add attack menu on startAstatin
2024-11-11Health persistent across dungeons + initial bunny direction fixAstatin
2024-11-11Add dungeon menu choice selection modeAstatin
2024-11-07Fix out of VBlank VRAM update + add pause actions toggle on OpenDialogueAstatin
2024-11-05Use jump tables for entities turn AIs + actions on entity interactionAstatin
2024-11-01Fix windows display and stairs on sameboyAstatin
2024-11-01Add dialogue box poggiesAstatin
2024-10-31Add bold/slim font palette + top bar borderAstatin
2024-10-31Add script to generate dialogue data from textAstatin
2024-10-31Add font and Print_str routineAstatin
2024-10-28Print health on top of the screenAstatin
2024-10-22Add white window at the top for future health barAstatin
2024-10-08Fox following bunny (WIP)Astatin
2024-10-08Fix foxe's movementsAstatin
2024-10-01Fix bunny display and add attack animationAstatin
2024-09-26[WIP and completely broken] Reworking the bunny movements & display to ↵Astatin
decorelate the bunny from moving animation
2024-09-19Read action buttons and set it in the entity direction highest nibbleAstatin
2024-09-10Entities now have their own behaviour function (including bunny)Astatin
2024-09-10Use DMA OAM transfer to write entities to OAMAstatin
2024-09-10Optimize object displays and preload map scrolling to stay in VBlankAstatin
2024-09-03Rewrite Display_Bunny to be able to display multiple entitiesAstatin
2024-08-31Add tileset generation scriptAstatin
2024-08-29Fix issues related to VBlank wait in sameboy + Add stairs interactionsAstatin